ASL Truths
ASL Truths
2009
Truth #1: The soul of tactics is not how you deploy your forces or how you move them, but how you utilize them to take advantage or minimize the effects of chance.
Truth # 2: A good tactician can make up for a few bad rolls during a game, but when the Dice Gods turn against you, you will fight for a tie.
Truth #4; Don’t get seduced by firepower; firepower is useful only in that it helps you achieve your objectives. if you lose sight of that, you significantly lessen your chances.
Truth # 5: Information is life; when all else is equal, it is the player who reads the scenario rules and victory conditions the closest that usually wins.
Truth # 6: A defender wants more shots on fewer targets; an attacker wants fewer defensive shots on any one of his advancing targets. Concentration of defensive fire kills the attacker’s momentum (see Truth # 9).
Truth # 7: It ain’t over until the end of the Close Combat phase of the last turn.
Truth # 8: In any game, both sides will make mistakes; but it is not the number that decides the game but the severity of the mistake.
Truth # 9: A broken attacker is as good as a dead one. If he’s DM’ed, there’s a good chance he’s not going to advance. Unless you’ve got casualty victory conditions, a Defender should try to break as many troops as possible rather than kill them (see Truth # 6).
Truth #10: Sometimes, it just doesn’t matter what you do; the scenario is too out of balance to make it winnable.
Truth # 12: Read the rule book; read it again; and review it before you play. This doesn’t keep you from missing rules, but it does minimize it.
The Twelve Truths of Advanced Squad Leader
I’ve played Advanced Squad Leader since I graduated college back in 1987. I’ve managed to keep up with the new releases over all those years simply because I really enjoy this game.
Over those years, I’ve played many folks - most games against Joe, by long-time opponent. In the countless games, certain truths about the game have come to light, though until recently I’ve not written them down.
When I started my 2009 ASL Scenario effort, I started writing down those truths as they applied to the various games. This, then, is a collection of those truths. It will grow as time goes on.