| Background | Special Rules | Recruitment | Equipment | Experience | Advancement |
During the course of the Ork assault on Armageddon by Waagh Thraka, the space hulk Zoggin' Great Ship went off course. This may have been due to the whims of the Chaos powers, but was more likely the result of Rentcher the Mekaniak tossing Skweek, his Gretchin assistant, into the Telaporta Kontrols.
In any event, the hulk did not appear over Armageddon, but rather over Necromunda. More procisely, it appeared under Hive Primus. When the telaporter malfunctioned, it caused the great hulk to reappear in sections through out the entire underhive. Sadly, few of the Orks on board, including the Rentcher, Skweek, and most of the other Oddboyz, Gretchin, and snotlings did not survive the materialization.
What was left were isolated groups of Orks, far from others of their kind and lost in the nightmare world of the Underhive. However, as Orks are want, these bands of Orks quickly adapted. In fact, the areas of the Underhive were much like their home world - except it was darker, had fewer squigs, and was lousy with "oomies". The Orks soon were roving in gangs like the other Underhivers and faring much better than most.
However, even among the Underhivers, the Orks stand out. As such, the Ork gangs live on the edge of Underhive society. Using their section of the crashed hulk as their home territory, the Orks rove the edges of civilization, such as it is, under Hive Primus.
The Ork Gang is based upon the rules for Orks presented in the Monsters section of the Outlanders rule book. You may purchase an Ork gang to use in your Necromunda compaigns with the following special rules.
The Ork gang, unlike most other gangs, doesn't recruit from the general Underhive population. The Orks recruit from their hulk section and their gangs swell with new gangas. Where these recruits come from, no one has been able to determine. However, no one as ever seen an Ork Joovie.
| Ork | M | WS | BS | S | T | W | I | A | Ld | Cost | Sarting Experience |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ganga | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 | 95 | 20 + 1d6 |
| Big Un | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 | 114 | 59+1d6 |
| Boss | 4 | 4 | 4 | 3 | 4 | 1 | 3 | 1 | 7 | 228 | 59+1d6 |
The Orks scavenge their hulk for their equipment. Purchase initial equipment from the following list. After initial equipment purchases, the Orks use the standard Outlaw equipment purchase tables.
| Hand to Hand | Pistols | Basic Weapons | |||
|---|---|---|---|---|---|
| Axe | Free | Auto Pistol | 15 | Auto Gun | 20 |
| Sword | 10 | Bolt Pistol | 20 | Bolt Gun | 35 |
| Club | 10 | Hand Flammer | 20 | ||
| Heavy Axe | 15 | Stub Gun | 10 | Armor | |
| Chainsword | 25 | Plasma Pistol | 25 | Flak | Free |
| Special Weapons | Heavy Weapons | Stikkbombz | |||
| Flamer | 40 | Autocannon | 300 | Frag | 30 |
| Melta Gun | 95 | Heavy Stubber | 120 | Krak | 50 |
| Plasma Gun | 70 | Heavy Bolter | 180 | Melta | 80 |
| Kustom Kombi | 220 | ||||
Even though there are no Oddboys left, the remain Orks are fast learners. This is reflected in their experience point table.
| Experience | Title | Experience | Title | Experience | Title |
|---|---|---|---|---|---|
| 21 - 26 | Ganga | 86-98 | Big Un | 244-269 | Big Zogga |
| 27-32 | Ganga | 99-111 | Big Un | 270-300 | Dead Ard |
| 33-39 | Ganga | 112-130 | Zogga | 301-331 | Dead Ard |
| 40-46 | Ganga | 131-149 | Zogga | 332-362 | Dead Ard |
| 47-52 | Ganga | 150-168 | Zogga | 363-399 | Noba |
| 53-59 | Ganga | 169-193 | Big Zogga | 400-436 | Noba |
| 60-72 | Big Un | 194-218 | Big Zogga | 437-473 | Noba |
| 73-85 | Big Un | 219-243 | Big Zogga | 474+ | Big Noba |
As the Ork gang advances through the world of the Underhive, they acquire skills and abilities as any other gang.
| 2d6 | Advancement | ||||
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New Skill | ||||
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Characteristic Increase |
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+1 Strength |
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+1 Attacks |
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Characteristic Increase |
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+1 Weapon Skill |
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+1 Ballistic Skill |
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Characteristic Increase |
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+1 Initiative |
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+1 Leadership |
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Characteristic Increase |
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+1 Weapon Skill |
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+1 Ballistic Skill |
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Characteristic Increase |
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+1 Wounds |
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+1 Toughness |
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New Skill | ||||
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| Ork | Agility | Combat | Ferocity | Muscle | Shooting | Stealth | Techno |
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